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prisoners-prisoner是什么意思啊

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文章最后更新時間2025年02月06日,若文章內(nèi)容或圖片失效,請留言反饋!

  搬運(yùn)作者prisoners:liguang@騎馬與砍殺中文站

prisoners-prisoner是什么意思啊
(圖片來源網(wǎng)絡(luò),侵刪)

  

  佩里斯諾是最近兩個月全球最火爆的MOD,作為國外MOD最優(yōu)秀的MOD代表之一,今天就讓小編給大家推薦一波

  原貼地址

  https://forums.taleworlds.com/index.php/topic,359948.0.html

  0.8本體

  http://pan.baidu.com/s/1jIRYxTG

  hotfix17

  http://pan.baidu.com/s/1skMg5GT

  更新日志

  General changes

  主要改變prisoners

  New race: giants.

  新種族:巨人

  Tweaks 3.1, 3.2, 5.1, 6.1, 6.2, 8, 11, 15, 19, 24, 25, 29, 30, 32, 38, 39, 40, 43, 44 from this list were added.

  潘德45項功能合集的一些被加入。

  Character creation one-screen presenation was added. cc was reworked (more options to choose from, unique backstories).

  整合一個界面完成角色創(chuàng)建的功能,人物創(chuàng)建被重做(有更多選擇,更多背景)。

  Financial system and the criteria for tax inefficiency were changed. You can find more info on this here.

  經(jīng)濟(jì)系統(tǒng)和稅收系統(tǒng)被變動。

  Several new quests for Adventurer Guild by KonykSoldatyk.

  一些來自KonykSoldatyk的新冒險者工會任務(wù)。

  Native quests were given limited distance. You will never receive tasks such as "move cattle from Grund to Amarna". Rewards for some quests were increased.

  native任務(wù)被限定了距離,prisoners你將不會再接到很蛋疼的任務(wù)(例如趕牛趕半個地圖,還要跨海)。一些任務(wù)的獎勵被提升。

  New customizable troop tree was added. Recruits for this TT can be hired in Mercenary Guild (see below). You will be able to use ~90% of items existing in Perisno to equip your soldiers. Only very few of them (like unique items or Third Legion items) are blocked. Unlike in PoP, you will not be limited to 9 slots. Every item you will put in a soldier's inventory will be taken into account. So if some of you don't like clone-like troops, you will be able to give your soldiers plenty of different items. The upkeep of custom troops is flexible. 469-line calculates a special multiplier that will affect the upkeep (it can either decrease or increase it) depending on how stats of the equipment you will choose will compare with certain "recommended" values. If you try to give you recruit the best items he can possibly carry, you will not like the result. It won't be worth it. Still, when it will come to the highest-tier troops, then dragon scale armor, heavy full plates, best weapons and heavy chargers - they will all be yours if you want to maximize.

  新功能:自定義雇傭軍,顧名思義,就是類似潘德自建騎士團(tuán)的,不過這個是整個兵種樹,制作人提示:不要給低級兵過好的裝備,因為有469行腳本被用來設(shè)計成本,如果你無腦加強(qiáng)新兵,結(jié)果會讓你很蛋疼的。

  Zann invasion was re-coded almost from scratch. It will be 'a little' more devastating.

  贊恩天朝的入侵被加強(qiáng),現(xiàn)在他們會“稍微”更有毀滅性。

  Troop tree presentations were added for several large minor factions.

  一些大的小陣營被增加兵種樹。

  Lots of bugs were fixed and several s were rewritten from sctratch.

  大量bug修復(fù),一些腳本匆忙重寫。

  Tournaments were polished (like what equipment is used in different towns) to make more sense. Earnings for arena battles were increased.

  競技大會被加強(qiáng)了,現(xiàn)在會更有趣些,競技場獎勵也提升了。

  More banners: now there are a total of 252 of them. Kingdom banners are restricted, all the rest are available.

  更多旗幟,現(xiàn)在總共有252個旗幟,國家旗幟受限制無法選擇,其他的都可以選擇。

  BS min and max sliders were changed to 120-504. Reinforcement waves in sieges were increased to infinite.

  戰(zhàn)場的上下限被調(diào)整到120-504.城戰(zhàn)增援次數(shù)增加到無限。

  Max. limit for Ironflesh, PS, PD, PT, Athletics, Riding, Shield and Leadership skills was raised to 15.

  鐵骨,強(qiáng)擊,強(qiáng)弓,強(qiáng)擲,跑動,騎術(shù),盾防,統(tǒng)御最大上限被提升到15.

  Town/village walkers, merchants, village elders and so on now all wear clothes that suits their faction.

  城鎮(zhèn)/村子行人,商人,村長現(xiàn)在穿著符合陣營的衣服。

  Items

  裝備

  All items were rebalanced from scratch.

  所有裝備慌忙重平衡。

  Almost all low-quality, low-resolution textures and models were replaced with better ones. More than a hundred of new items was added, including several heraldic armors.

  幾乎所有低質(zhì)量,低表現(xiàn)的糙摸和紋理都被更好的替代了,還有一百多個新裝備被添加,包括一些紋章甲。

  Hundreds of textures we recompressed, resized and "re-uvmapped" which resulted in mod size decreasing from ~3.5Gbs to 1.7Gbs.

  幾百個材質(zhì)被整理,現(xiàn)在mod的大小被從3.5G縮小到了1.7G。

  The mod now has ~140 mounts, ~450 pieces of body armor, ~340 helmets, ~90 boots, ~40 gloves, ~170 shields, ~50 bows, 12 crossbows, 26 throwing weapons, ~250 1h weapons, ~170 bastard and 2h weapons, ~130 polearms. 99% of them are mid-to-high quality.

  現(xiàn)在mod總共有140匹馬,450護(hù)身甲,340頭盔,90靴子,40手套,170盾牌,50弓,12弩,26投擲裝備,250單手,170手半和雙手,130長桿,99%(本人也已經(jīng)核實)都是中高質(zhì)量。

  Most items were manually assigned to factions, so no more mess in shops. If it's a Draharan town, merchants sell Draharan stuff, not Valahir, dwarven or Maccavian.

  Better female versions of armor were made thanks to K0nr@d and snouz.

  大部分裝備被合理整理了,商店里不再會有各種雜亂的裝備。德拉哈拉的城鎮(zhèn)不會賣瓦拉哈爾裝備或者矮人裝備等。多虧了潘德制作組的KOar@d和Snouz,更好的女性幀被設(shè)計。

  Factions and soldiers

  陣營和兵種

  5 new major factions: Aroulo, 2 Giant factions (Sut and Bakhal), Kuu-lan Horde and Cretas. Geldar (former Bluewood elves) also became a major faction.

  五個主要陣營被添加:Aroulo,2巨人陣營,kuu-lan聚落和Cretas,藍(lán)木也獨(dú)立為一個主要陣營。

  All soldiers were rebalanced and reequipped from scratch. And while many were again given (partially) the equipment they used in previous versions, there are some that were completely re-done: like Falcons, Eagles or Freelancers. The main focus was to make each faction different from other factions and have its own easily distinguishable "style" and more pronounced color pattern.

  所有士兵都被重新設(shè)計。盡管有些在老版本的裝備被重新拉回,有些被重做:例如獵鷹領(lǐng),老鷹騎士團(tuán)和自由傭兵。每個陣營都有顯而易見可圈可點(diǎn)的地方了。

  ~25 soldiers were added to old factions, mostly in the form of household troops.

  25左右的士兵被增加在老陣營力,主要作為私兵。

  Recruitment conditions were "tightened". If it's your own prisoners, you can only recruit them as long as they are from friendly factions and have smaller level than yours. If it's some other party's prisoners you are rescuing, they will be more eager to join, though you will still need high level, high persuasion skill and good relationship with prisoners' factions to be able to rescue elite soldiers.

  招募俘虜功能被嚴(yán)格化,你只能通過對話招募友好陣營俘虜,而且你的等級要高于他。

  Your regular soldiers are no longer just muscles. Each faction has several soldiers that are good (skl>4) at one of the following skills: pathfinding, spotting, tracking, foraging, medical skills, leadership, trainer, engineering, prisoner management. The presence of a certain amount of such soldiers in your party will boost your own respective skills (up to the very limit, if you have many such soldiers), with the exception of leadership. Soldiers that are good leaders will boost your troops' morale instead.

  你的士兵的技能將不再無用,每個陣營都有幾個士兵擅長如下技能:向?qū)?,偵察,跟蹤,覓食,醫(yī)療,統(tǒng)御,教練,工程學(xué)和俘虜管理。一定數(shù)量的他們將會強(qiáng)化你的部隊技能,除了統(tǒng)御會僅僅增加士氣。

  Bandits (looting>4) will steal your loot. More charismatic troops (all sorts of champions, knights, nobles, kingsmen etc.) will demand higher upkeep than humble troops. Soldiers with higher intelligence and tactics skill will do better in autocalc battles than their less intelligent comrades.

  強(qiáng)盜(掠奪大于4)將會增加你的掠奪效率。高魅力兵種將會需求更多工資。士兵有高智力和戰(zhàn)術(shù)將會有更好的自動戰(zhàn)斗能力。

  Companions and lords

  同伴和領(lǐng)主

  1 new companion. Old companions were rebalanced and reequipped. So were all lords, claimants and kings. Their faces were also changed.

  一個新的同伴。舊的同伴都被重新設(shè)計重新配裝 。所有領(lǐng)主,稱王者,國王也是,他們的臉也重新設(shè)計了。

  Lords' skill were made more important. Lords' income will directly and noticeably depend on their looting, prisoner management, persuasion and trade skills. Foraging and leadership will reduce troops' upkeep for lords. Rich lords will share their excessive money with their poorer family members, friends, fiefs (which always had their own budget, unaffected by lords' wealth) and generally lords of their faction that are at need.

  領(lǐng)主技能會變得更加重要。領(lǐng)主收入也和他的掠奪,俘虜管理,說服力和交易有關(guān)系。覓食和統(tǒng)御將會減少他們的兵種成本。富有領(lǐng)主將會給他的貧窮家庭成員,朋友捐錢,每個領(lǐng)主在他的陣營都很受需要。

  Skills, attributes, equipment and banners for each lord were hand-picked and set manually. You will never find 2 lords with identical equipment or skills.

  技能,屬性,裝備和旗幟都是手把手設(shè)計的,你不會發(fā)現(xiàn)兩個一樣的領(lǐng)主。

  Getting 90+ relationship with a lord will give +1 to a certain attribute which depends on the lord' personality, i.e. your friend will give you useful advice that will help you get stronger, smarter, more chrismatic or agile.

  和一個領(lǐng)主關(guān)系超過90會獎勵你一點(diǎn)確切的屬性,取決于這個領(lǐng)主的品質(zhì)。這意味著你的朋友會給你實用的建議來讓你更加優(yōu)秀。

  A new, more straight way to recruit lords was added. This is a dialogue option that you will see when you start your own kingdom. The whole is quite large and lords' willingness to join you will depend on their personality, but in general things such as your RtR, renown, honor, persuasion skill, tactics, leadership and level will be taken into account. There is no random or conditions that you can't influece (like in Native, when you can only start intriguing if a lord doesn't like his king) or some silly messangers with gifts and offers, just straight math - a certain number of points (difficult to achive, though still absolutely realistic) you need to get to persuade a lord to join you. Only 6 lords cannot be possibly recruited this way.

  一個全新全異的招募領(lǐng)主方式被增加,這在自立后解鎖。這是一個確切的計算,取決于很多因素,不會被SL大法所左右,有6個領(lǐng)主不受這個影響。

  Quite a few lords were given unique party templates, e.g. some Valahir lords will use Volheere troops, one Hakkon lord will only use gladiators and so on.

  一些領(lǐng)主更有特色,例如某些瓦拉哈爾領(lǐng)主會使用沃哈爾兵種,一個哈肯領(lǐng)主使用純角斗士。(prisoners我不會告訴你這人致敬斯巴達(dá))

  You can make your lords use soldiers of your kingdom's culture, Freelancers or your custom troops.

  你可以讓你的領(lǐng)主使用你的國家文化,自由傭兵或者自定義兵種。

  Some companions' dialogues were changed from Native to actually match Perisno companions.

  一些同伴的對話被修改以契合背景。

  Fiefs, scenes, locations

  領(lǐng)地,場景和地點(diǎn)

  Many fief locations were changed for better logistics and logics (like villages are now often placed closer to factions' centers while walled fiefs form a border).

  很多地點(diǎn)被調(diào)整。

  Completely new scenes for Zann Castle, Mercenary Guild, Kuu-lan town (Tumatarhun) and some quest scenes by Syabr. New scenes for Leuven and some other fiefs.

  贊恩城,傭兵工會,庫蘭城被賦予新場景,一些任務(wù)也將有場景(Syabr提供)。新的leuven和一些領(lǐng)地的場景。

  Quite a few fief scenes were swapped/replaced to match global map terrain.

  一些大地圖地點(diǎn)被交換/取代。

  New location: Mercenary Guild. It works the same way as refugee camps in HOMM3 or Mercenary Guild in Eador or similar locations in some other games. Any soldiers (apart from very few exceptions) can randomly come there and be hired as a mercenaries.

  新的地點(diǎn):傭兵工會。很多士兵會隨機(jī)在這里被提供(例如被和諧的佩里斯諾符文騎兵)。

  19 new entry points were added to castle interiors in each town - feasts in towns will now be a lot more lively. A couple of new castle interior scenes were added.

  19個新的空位被增加在每個城鎮(zhèn)中,妹子們不再那么容易被漢子們擠出去了。

  hotfix說明

  History of changes:

  HF1 - fixes unique dwarven start and a couple of errors in weekly budget.

  HF2 - fixes Red Immortal patrol not being attackable and equipment of custom troops not loading when you load a save file. Though you will need to equip them again, if you already did that in the past. I'm sorry, it was an unexpected backstab from the game engine.

  HF3 - fixes plenty of minor issues such as Aroulo background start, errors when you try to recruit villagers via a conversation with a village elder, a spear being mentioned in "northern village" start but not actually being present in player's inventory etc. Note: if you already hired Dohosan, his name may change (just the name). But you are actually the last people who can see him. He's gone. I'm sorry, I wasn't informed until the release that he was supposed to be replaced because of his incompatibility with Perisno lore.

  HF4 - neck part of elven armor was kindly fixed by snouz. A couple of errors in conversations with major factions' merc captains were fixed.

  HF5 - buffed loot a little in the long run to compensate for more expensive items rarely being looted, fixed a bug which resulted in your skills getting buffed after changing custom mercs' equipment while having any temporary bonuses, added an option to change the race and gender of custom mercs (except for the giant race - their incompatible equipment is a pain to code), fixed some dialogue errors, removed the that spawns new sea traders (personally, I never had any technical problems with them in 0.8, and I can swear that they are not the cause of lags, but I'm done hearing complaints about the feature that I don't even really like myself), increased the spawn rate of looters.

  HF6 - BS min and max slider values changed to 90-378; duels were fixed (after you make arrangements, you need to exit the party screen and take a couple of steps on the global map - it's a necessary workaround to an engine bug), Svafar's dialogue was fixed (turns out the quest was finished but most likely wasn't correctly merged at some point), I halved recruitment cost for major faction mercs, fixed no_string names of female vassals when they switched factions, fixed caravans of player's kingdom not spawning. Also this hotfix should improve performance on the global map a little.

  HF7 - fixed/buffed renown gain (at least as my tests show), fixed custom titles, (hopefully) fixed the quest where you need to destroy Zann hordes, probably fixed the bug when Zann castle becomes visible too soon (or, to be more precise, coded a workaround which I can't test though because I don't even know who and when gives the quest that causes this bug), probably fixed sectarian scouts spawning endlessly, halved recruitment cost of slaves and fixed some errors in that dialogue, fixed a couple of unreadable books.

  Buffed max. prisoner limit in updated version. Fixed the issue when your relation with Zann wouldn't deteriorate when you join a faction that's at war with them.

  HF8 - fixed "special mission" (ask Baron Gereon for it if you ever have 75+ relation with him), a couple of fixes in other quests, fixed Freelancer mode taking your banner and not giving it back, fixed human vs giant equipment issues on arenas.

  HF9 - optimized global map triggers a little more, added an option to disable infamous dodging from "Change game settings" menu, added an ability to recruit nobles of a faction you belong to in any of its original towns though in smaller numbers than in your own town, increased renown gain per battle for playing on larger BS and with a bigger number of reinforcement waves, fixed several issues here and there.

  HF10 - fixed a couple of bugs connected to serving as a mercenary, a bug when you couldn't make those greedy custom troops use less equipment when they currently use (i.e. take something from their inventory and not give anything in return), added alternative keys to use treasury for players with laptops: ↑, ↓ and → in addition to NUM1, NUM2 and NUM3 respectively, fixed another bug with Zann Hordes.

  HF11 - bugs, bugs everywhere. :( Also made Kaikoth Mountain Warriors upgradable into Kaikoth Iron Guardsmen.

  HF12 - added ~20 new player's merc companies coded by KS, tuned economy to avoid excessively rich fiefs in the long run (test, day 362, lvl 52: the biggest town garrison is 1743 in Amarna and it's stable), improved escorts' AI (they will join sieges), fixed bonus attribute points being not "receivable" from lords of player's own faction, added Zann Hordes to the list of parties of which locations you're notified, the siege scenes of Fountain Hall, Karnoth, Arish and Federo Castle were fixed by Syabr, 2 "neckless" giant armors were fixed by snouz.

  HF13 - added options to mass-recruit Freelancers and slaves, increased payment to player as a mercenary, added Grund siege scene and Esahil Castle siege scene fixed by Syabr, probably fixed the endless completion of Zann engineer quest, some minor fixes here and there (nothing particularly important).

  HF14 - quite a few of minor bug fixes/scene fixes, added the ability to change the race of Household Guards (in "Manage your kingdom" menu in town menu). After installing the hotfix and loading your game do not change the race immediately (if your last save just happened to be at your town and changing the race is the first thing you decided to do), take at least a couple hour walk around the global map.

  HF15 - added fixes for Aroulo town siege and guards' entry points (when they catch you sneaking into the town), made female and dwarven armor available for hired mercs (you will find it below horses), made marshals take escorts into account while calculating strength values and making decisions (in theory, hard to test), took helmets from Elintoran Riders and Bowmen, fixed constable training wrong kind of troops (hopefully), added lore of Kuu-lan Horde to game notes, fixed some minor bugs. UPD: fixed Kingslayer quest, made "fief guardians" (Elintoran noble maidens etc.) spawn in every fief, not only in a faction's original fiefs; added Aroulo village scenes fixed by Syabr; extended the ability to give troops to lords by including lords from player's current faction whose relationship with player >=60; altered the "prisoner rescue" (first, if you rescue soldiers from faction X while being at war with this faction but also having a culture of this faction in your kingdom, half of them will join you; second, if you rescue soldiers from a destroyed faction, relation condition will be passed automatically and only level condition will remain - Falcons are, naturally, an exception to this rule).

  HF16 - added troop/prisoner sorting by level before you see troop exchange screen after a victory, fixed (in theory) female lords sending love letters to ladies and vice versa, removed some quest NPCs from taverns/castles after their quests are finished, fixed bad code for "I want to give up a fief" option (before this, the fiefs you gave up would never get a new lord, at least as long as they don't switch a faction), fixed a bug with extra experience at game start, fixed some other minor bugs

  Important: added mass prisoner taking. How it works: while viewing prisoner exchange screen after a battle, select any enemy prisoner (preferably the top one), hold LEFT CTRL, hold A and click "capture". It will add as many prisoners as you can have into your party, i.e. you will not need to select prisoner stacks one by one and click "capture" again and again.

  Really

  Important: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568

  HF17 - included siege fixes for Lille, Lesbere, Maccan, Dillac Castle, new scene for Verek Castle by Syabr, tightened conditions for lord conversion, slightly loosened conditions for lords to not complain about other lords who get fiefs, made multiple small balance changes (like -1 level here, +20WP there etc.) for different soldiers (will only affect new games).

  hotfix說明:

  1.修復(fù)矮人開局和一些每周支出問題。

  2.修復(fù)紅色不朽者巡邏隊無法被攻擊,和自建兵種的裝備在新存檔無法讀取的問題。

  3.修復(fù)很多小問題,例如Aroulo背景開局,北方村子開局等,順便NPC Dohosan因為背景緣故被替換。

  4.精靈甲的脖子部分被Snouz(潘德現(xiàn)任模型師和coder)熱情地修復(fù)了。一些主要陣營雇傭軍隊長的對話錯誤也被修復(fù)。

  5.出于某些貴重物品很難爆出考慮,略微加強(qiáng)了大戰(zhàn)斗的掠奪結(jié)果,修復(fù)一個會導(dǎo)致玩家在改變自定義雇傭軍裝備后會增加技能的bug,增加改變自定義雇傭軍種族和性別的選項(當(dāng)然沒有巨人族,裝備契合的設(shè)定太難設(shè)計了),修復(fù)一些對話問題,移除重生新的海商的腳本(個人講我沒受到這些東西影響,但我發(fā)誓他們絕對不是造成延遲的原因,不過我聽到了一些抱怨,反正這個設(shè)定我自己也不喜歡,移除吧),增加掠奪者重生率。

  6.最小最大戰(zhàn)場值被修改為90-378,決斗可以正常進(jìn)行了,Svafar(復(fù)仇者開局要?dú)⒌念I(lǐng)主)的對話被修復(fù),減半了主要陣營雇傭軍的價格,修復(fù)了女性領(lǐng)主換陣營的一些bug,修復(fù)玩家陣營沒商隊的bug,這個補(bǔ)丁還會略微增加大地圖流暢度。

  7.修復(fù)/加強(qiáng)聲望提升,修復(fù)自定義標(biāo)題,可能修復(fù)了關(guān)于贊恩任務(wù)的bug一系列bug,可能修復(fù)了宗教巡邏隊無線再生的問題,減半了招募奴隸的價格并且修復(fù)一些對話bug,修復(fù)了一些不可閱讀的書籍。增加了俘虜管理的效果。修復(fù)你和贊恩關(guān)系在你加入敵對贊恩陣營后不會下降的bug。

  8.修復(fù)”特殊任務(wù)“(在關(guān)系75+后問Gereon公爵要任務(wù)),一系列其他任務(wù)的bug也被修復(fù),修復(fù)小兵模式取走你的旗幟后不奉還的問題,修復(fù)人類在巨人競技場的裝備問題。

  9.略微優(yōu)化大地圖觸發(fā)器,增加一個選項來取消不那么受歡迎的“閃避”功能,在“Change game settings”菜單可以找到,增加一個在所屬國家城鎮(zhèn)內(nèi)招募貴族的功能,當(dāng)然這個招募的數(shù)目比從你自己的城內(nèi)要小點(diǎn),增加打戰(zhàn)場時的聲望獎勵,修復(fù)一些問題。

  10.修復(fù)了一系列作為雇傭軍的BUG,修復(fù)一個自建兵種裝備配置問題,增加了使用金庫的快捷鍵,↑, ↓ 和→,修復(fù)了一個z a n 恩部落的BUG。

  11.修復(fù)了一些很惱人的BUG,略微拓展了矮人國的升級樹。

  12.增加了20個雇傭軍小隊(由KS,本版任務(wù)主要設(shè)計人添加),改變經(jīng)濟(jì)系統(tǒng)以免領(lǐng)主在后期過于富有,增加護(hù)衛(wèi)隊的AI(他們甚至?xí)诼愤^時加入城戰(zhàn)),修復(fù)玩家不在自己陣營的領(lǐng)主中獲取屬性的BUG,把z a n 恩部落增加到提示目錄里,Syabr修復(fù)了一系列場景問題,snouz(現(xiàn)潘德制作人)修復(fù)了一些巨人族裝備沒有脖子的問題。

  13.增加混找自由傭兵和奴隸的選項,提高玩家雇傭軍的價格,又增加了兩個來自Syabr的新場景(同理12的場景改變,具體改變了哪些場景,有興趣的去看英文日志),很可能修復(fù)了贊恩任務(wù)無法完成的問題,修復(fù)一些不太重要的小BUG。

  14.修復(fù)一些場景BUG,增加改變玩家私兵種族的選項(在城鎮(zhèn)選項的管理你的王國里),這個改變不會立即生效,不過等等就行了。

  15.增加并修復(fù)阿若羅國家城戰(zhàn)守衛(wèi)的出生點(diǎn)(包括潛入時),讓自建系可以使用女性和矮人裝備(在馬的選項下面選擇),讓元帥在決定策略時會把護(hù)衛(wèi)隊考慮在內(nèi),修復(fù)治安官訓(xùn)練錯誤的士兵種類的問題,移除艾琳托精靈一些兵種的頭盔(隱形化),當(dāng)玩家與同陣營領(lǐng)主關(guān)系60+后,可以向其贈送士兵,增加庫蘭部落的背景,修復(fù)一些其他BUG。PS:修復(fù)弒君者任務(wù)的一些問題,讓“領(lǐng)地護(hù)衛(wèi)”在每一個領(lǐng)地重生,加強(qiáng)營救功能,具體太繞了沒看懂,歡迎實際體驗過的補(bǔ)充。

  16.增加勝利后按照等級分類查看兵種的選項,修復(fù)女領(lǐng)主搞拉拉的問題,修復(fù)一些酒館NPC任務(wù)問題,修復(fù)放棄領(lǐng)地的一些問題(例如你放棄領(lǐng)地后這個領(lǐng)地在更換陣營前不會再被分封),修復(fù)開局錯誤獲得經(jīng)驗,以及一些其他問題。

  17.Syabr又修復(fù)了一大堆場景問題,修改了下領(lǐng)主對話,輕微讓領(lǐng)主不再為封地而互相爭斗,一些輕微的平衡性改動(需要新存檔)。

  

  

  

  

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